What an analogue console actually changes about a session

What an analogue console actually changes about a session

We record through an SSL Origin, the 16-channel version, with SSL 500 Series dynamics modules in the centre section and Focal monitoring. There is an SSL BiG SiX alongside it and two SSL 2+ MKII interfaces.

People book the studio and ask what the desk does to the sound. That is the wrong question, or at least the least interesting one. Here is a more useful answer.

What it does not change

Start here, because the claims made for analogue consoles are usually too large.

An Origin will not rescue a bad performance. It will not fix a room. It will not make a poorly placed microphone sound like a well-placed one. If the source is wrong, the desk faithfully passes on a wrong source.

Nor is the difference between an Origin and a competent interface into a digital summing bus obvious in a blind test on one instrument. On a single vocal, into good preamps, most listeners could not pick it out. Anyone who tells you otherwise is selling something.

The difference shows up somewhere else.

What it changes: how many decisions get made, and when

A digital session has no fixed size. There is always another track, another plugin, another version to compare later. That freedom is real and it has a cost — decisions get postponed. A mix that could have been finished in a day gets carried for three weeks because nothing was ever committed.

A 16-channel desk has sixteen channels. That is the whole of it. To put a seventeenth thing down, something has to be decided.

You commit the compression on the drum bus because the compressor is in the centre section and it is patched. You commit the sound of the synth because the Jupiter 8 is going through a preamp into a fader and it is going to tape as what it is. The decision happens while the person who played it is still in the room and can tell you it is wrong.

Tom Sharkett, who produces in house here, puts it as: tracking and mixing on an analogue console opens you to new ideas and possibilities. That is generous. The blunter version is that a console makes you choose, and choosing early is usually what makes a record sound like a record rather than a demo with better plugins.

What it changes: where your hands are

On a console you mix with both hands, on a surface, in real time. Sixteen faders, all of them live, all of them reachable at once.

That sounds like a small ergonomic point. It is not. A move you can make with your hands you will try. A move that costs four clicks and a menu you will think about and then not bother. Over a day, the number of things you actually try is the difference between a mix and a good mix.

Balance in particular. Riding a fader against another fader while listening is a completely different act from drawing automation on a screen afterwards, and it produces different balances — usually more alive and slightly less tidy.

What it changes: who can hear what

An analogue front end is a bad hiding place. There is no undo on a take committed through a desk, and there is nothing to fix it with later that would not have been better done properly first.

That is uncomfortable for about an hour and then it is useful. Everyone in the room starts listening harder, because everyone knows the take matters. Sessions where the engineer says "we'll sort it in the mix" tend to produce records where nothing quite got sorted.

Why the Origin specifically

There were other options at this size. The Origin was chosen for reasons that are mostly practical.

It is a large-format analogue in-line console with a genuine SSL signal path at a size and price that an independent studio can actually run and maintain. It takes 500 Series modules in the centre section, so the dynamics can change without changing the desk. And it comes from a British company in Oxford, which matters when a channel needs a part in three years' time.

That last point is not sentiment. A console is a twenty-year commitment. Parts availability and the ability to get someone to look at it are worth more than any specification on the sheet.

What this means if you are booking

If you are coming in to track a band live, the desk is the point. Sixteen channels of it, monitored properly, committed as you go.

If you are coming in to record synths, the desk matters differently — it is what turns a room of instruments into a signal chain that ends in a mix, rather than sixteen separate stems you take home and stare at.

If you already have a finished session and you want it mixed through analogue, that is a different job and worth a conversation before you book, because how the session was recorded decides how much the desk can do for it.

We are happy to talk through which of those you are actually doing before you book anything.


Resonance Studios is an independent analogue recording studio at Revelations House, Royal Oak Yard, Stockport SK1 1JZ — fifteen minutes by train from Manchester city centre.

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